With the correct tilemap in place it appears as follows: However, it just shows a blank screen instead as the tilemap is incorrectly loaded into VRAM: it uploads a repeating 8-bit #$7B value instead of a 16-bit #$7B00 pattern. This is supposed to display a simple test screen of a grid with dots, as seen in a number of Capcom arcade games. Hold Start and tap Select to exit (may take more than one try).Īlso known as Dot Cross Hatch. Note that it has labels for four controllers, even though the final game has no multitap support. Press Select to exit.Ī controller test that shows the states of the buttons on both controllers. Likely used to calibrate monitors/TV screens during development. Press Start to activate the current selection. Reset again and hold Select to activate a CPS-like TEST MODE menu. This activates the debugging features by setting RAM address $7EFFFA to 01. Immediately after resetting the game, hold Y + B on Controller 2 until the Capcom logo fades out. To enable the game's debug mode, add one of the following codes: (Source: JLukas (adapted research from Final Fight Guy) Debug Mode
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